


That never happened.Īs Rupert Murdoch put it, the newspapers spent the ensuing years "remarkably, unaccountably complacent.
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She ultimately decided that the students had wrapped themselves in an "iPod coccoon" that was responsible for "a new species of semi-conscious anti-rationalism." Continue Reading BelowĪbout 15 years ago, most people realized that the whole wood-pulpy mess would become unnecessary as soon as the newspapers figured out how to use the Internet. Could it be that they were being quiet because they were creeped out by the 63 year-old lady sitting on their bunk bed taking notes? Jacoby quickly told the boring (rational) part of her brain to shut the fuck up, and started looking for a more interesting explanation. The students chatted online with headphones stuffed in their ears instead of actually interacting with one another. Not because somebody drew a dick on her face while she was sleeping, but because she thought the dorm was too quiet. Susan Jacoby was inspired to write The Age of American Unreason after spending the night in a modern college dorm. In 2008, two books were published within five months of each other about how geek culture was going to destroy the world. Related: Movies That Won Oscars For Touching On Race (And Were Terrible At It) 3 Geekophobia Left the Last Generation Confused and Frightened Related: Mobile Gamers Are Gamers Continue Reading Below First the Wii, then World of Warcraft, then the neural implants. Playing is the brain's way of training itself, and what you are seeing up there are the last non-geek holdouts learning to function in a digital, virtual world, in a way that will define how humans interact with computers in the future. Yes, the Wii is a toy, but don't underestimate gaming's role in the future of the culture. Gaming had finally broken out of the niche, its sprawling roots finally invading every last demographic. On gaming message boards, the hardcore gamers screamed about how the Wii had ruined their hobby, as if the oldsters and soccer moms had crashed the video game party, clearing out the bongs to put down a shuffleboard court. As we watched them flail around with their Wiimotes, we realized this was gaming doing what gaming does best: taking our minds off of the encroaching black maw of death.
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The result? In 2008, we found rooms full of elderly types playing video games.
